Generalist Gameplay Programmer

🌍 Remote, USA 💹 Full-time 🕐 Posted Recently

Job Description

R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty action-adventure RPG set in a shared universe of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping AAA polish while executing lean and in the open as an independent studio. We value hunger, bold ideas, and the grit it takes to make a game worth playing.

The Role:

We need a programmer who can move across gameplay systems without friction — tackling 3Cs, quest logic, combat tweaks, or UI polish with equal precision. Someone who loves challenges and collaborating with sharp-minded teams.

    Who thrives here:
  • Developers who enjoy variety and iterate rapidly.
  • Problem-solvers who can translate broad goals into concrete tasks without micromanagement.
  • Rational optimists — excited by potential, grounded in execution.
    Responsibilities:
  • Implement and iterate on gameplay systems in Unreal (Blueprint & C++).
  • Contribute to features across disciplines — from AI behaviors to quest/dialogue systems – willing and able to wear multiple hats.
  • Debug and optimize systems for performance and scalability.
    Requirements:
  • Proven credits on at least one shipped PC/console title.
  • Expert Unreal Engine skills (Blueprint & C++).
  • Strong grasp of gameplay systems architecture.
    Additional Details
  • Location: Remote (Anywhere)
  • Job Type: Contract
  • Experience: Senior (5+ years)
  • Compensation: Competitive within global market bands

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